Structuring Godot Signal Payloads
💼 The problem with typed signal arguments in decoupled systems, and a structured payload approach to fix it.
💼 The problem with typed signal arguments in decoupled systems, and a structured payload approach to fix it.
🚌 Signal scopes in Godot, implementing a global event bus, and the pitfalls that come with it.
🔷 I share my experience using both Godot's built-in editor and VSCode. I cover pros, cons, tips, and pitfalls.
🌊 Understanding the usage of Godot's signals from an Event-Driven Architecture perspective.